However, games need to lower the barrier of entry and shed the elite association aligned with this niche genre, all while incentivizing those just looking to have fun during their downtime. Trimming the single-player content may lead to more development time for a more refined 1v1 experience, but the trade-off is a consequence that these developers are either willing to risk or aren't accounting for at all.Ī significant goal of fighting games is to continue to expand the player base and increase concurrent online players. Even story modes in fighting games aren't safe, as Street Fighter 5's initial launch was a more reductive version of a standard arcade mode. ![]() Yet developers seem to be trimming modes like Mortal Kombat: Deception's Konquest down to the bare bones, leaving them with hollow arcade modes that follow the 6-8 consecutive structure with maybe a two-minute slideshow at the end of the experience.
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